Game Jam Design Proccess
Hi guys, I quickly wanted to share my design process for this game jam. It was my first jam to participate in.
Brainstorming
I read beforehand that it is a good idea to brainstorm for a good amount and so that's what I did. The 2 hours I set myself went by blazing fast and I took notes of the best ideas. I also tried to limit myself to come up with ideas I was sure I can finish in time.
As you can see, I stopped brainstorming with the idea that I ended up making: A Tic-Tac-Toe variant where the players only place noughts.
Prototyping
I quickly played a couple of test rounds using pen & paper and noticed that the rules need to be adjusted in order for the game to still work. Since there is only one symbol I needed to invert the win condition, otherwise the player going first would always win.
Implementation
I used Unreal 4 since it has a pretty good Puzzle Game Template and I was using Blueprints in other personal projects before. My progress was quick, though I hard-coded a lot and the blueprints are a delicious spaghetti mess of course. For example, to check if a player won a board, I checked every win combination after every turn.
AI
Just a quick note about that. The AI places their O's in a random empty field ;)
Development Files
If you are interested, I am happy to trade Dev Files.
Get TocTocToe
TocTocToe
A tic-tac-toe variant where both players use "only one" symbol: The noughts!
Status | Released |
Author | Kunstbanause |
Genre | Puzzle |
Tags | Game Maker's Toolkit Jam |
Languages | English |
More posts
- Windows Download AvailableAug 04, 2019
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